Entry tags:
Premise
Intro:
Welcome to ISS Freyja. I am ALICE. An assistant will be with you shortly to guide you to the rest of your stay here at ISS Freyja. Please make the best of your stay.
Everyone loves a zoo, right? Being able to see animals that are not native to your home. Animals that could easily be called dangerous right before your eyes so that you can marvel in amazement. These animals are placed into habitats and taken care of to the best of the abilities of the zookeepers and everyone else involved in the daily operations of the zoo. Sounds like an easy life for the animals, right?
It's time to find out just how easy life can be for these animals. Because, dear specimens... it's your turn to be the one behind the glass and you have an entire galaxy watching you.
ISS Freyja is a pan-fandom RPG game based on the idea that there are alien entities that want to collect and display humans (and anyone who displays and function like humans) in a zoo-like social setting. Just like in a zoo, certain behaviors are rewarded and sexual activities are highly desired.
While the "zoo" concept is used, not all concepts of the zoo are applicable in this game. You are indeed being watched. By how many people? No one really knows. When one arrives on the space station, they wake up in a room that's like a hospital with an odd bracelet on their arm opposite to their dominant side. They are informed by a hospital droid worker that they will start their new life here and to "socialize" and be rewarded, and they must fend for themselves. (Unlike in a real zoo where they get fed and bathed.) That's all a droid will tell new arrivals before they are taken to a white waiting room to fill out a questionnaire. (This part should have already been done by you, the player.)
After that, they will wait for about five minutes and then that same droid will take them to their new living quarters. They may find themselves alone in the residential unit or with someone already there.
In their residence, characters will find a small brochure of what this ship has to offer, except text on this brochure is in the view of the characters', not ours (the players). They will learn that credits can be used to purchase food and other items. They will also find in their living quarters two computer units and a strange device called a replicator.
Characters are allowed to check to see how many credits they have at any given time through their bracelets or by accessing their computer in their living quarters and they'll discover that they will earn credits the more the socialize. (See the Credit Guide for more info.) They will not be aware, at first, that not having sex in 30 days will reset their credits to zero (0) and will not accumulate even if social interactions are made then.
Welcome to ISS Freyja. I am ALICE. An assistant will be with you shortly to guide you to the rest of your stay here at ISS Freyja. Please make the best of your stay.
Everyone loves a zoo, right? Being able to see animals that are not native to your home. Animals that could easily be called dangerous right before your eyes so that you can marvel in amazement. These animals are placed into habitats and taken care of to the best of the abilities of the zookeepers and everyone else involved in the daily operations of the zoo. Sounds like an easy life for the animals, right?
It's time to find out just how easy life can be for these animals. Because, dear specimens... it's your turn to be the one behind the glass and you have an entire galaxy watching you.
ISS Freyja is a pan-fandom RPG game based on the idea that there are alien entities that want to collect and display humans (and anyone who displays and function like humans) in a zoo-like social setting. Just like in a zoo, certain behaviors are rewarded and sexual activities are highly desired.
While the "zoo" concept is used, not all concepts of the zoo are applicable in this game. You are indeed being watched. By how many people? No one really knows. When one arrives on the space station, they wake up in a room that's like a hospital with an odd bracelet on their arm opposite to their dominant side. They are informed by a hospital droid worker that they will start their new life here and to "socialize" and be rewarded, and they must fend for themselves. (Unlike in a real zoo where they get fed and bathed.) That's all a droid will tell new arrivals before they are taken to a white waiting room to fill out a questionnaire. (This part should have already been done by you, the player.)
After that, they will wait for about five minutes and then that same droid will take them to their new living quarters. They may find themselves alone in the residential unit or with someone already there.
In their residence, characters will find a small brochure of what this ship has to offer, except text on this brochure is in the view of the characters', not ours (the players). They will learn that credits can be used to purchase food and other items. They will also find in their living quarters two computer units and a strange device called a replicator.
Characters are allowed to check to see how many credits they have at any given time through their bracelets or by accessing their computer in their living quarters and they'll discover that they will earn credits the more the socialize. (See the Credit Guide for more info.) They will not be aware, at first, that not having sex in 30 days will reset their credits to zero (0) and will not accumulate even if social interactions are made then.
